Students sit in a circle for an intensive course

Intensive Studies

Our Intensive Studies courses allow students to get a deeper look into college-level material, handpicked from Rochester’s unique curriculum. These highly sought-after programs are very selective with a limited number of spaces for each course.

Students work in a lab

“I enjoyed learning about topics I would have never learned about in high school and sharing that time with students who were eager to learn about the topics as well.”

—Marisa

Online Only

11th & 12th Graders

July 12-30, 2021 9:00am-12:00 pm

This dynamic three-week experience has been carefully crafted to optimize exposure into the wide field around “The Development of New Ideas.” New ideas are at the core of every business’s health. Within a highly-experiential curriculum, students will learn and test-out business tools that generate, screen, prioritize, and improve raw concepts into feasible business cases. Such leadership skills are critical in any setting; from social improvements and not-for-profit endeavors to classic garage start-ups, struggling small companies and behemoth corporations.

 

The Development of New Ideas” program is comprised of these major elements:

 

Innovation Management at the Concept Stage: Fundamental strategies and tools that steer the direction of an organization and help prioritize the types of ideas and concepts that gain critical attention and funding.

 

Corporate Marketing and New Product Development: Rapid-fire mini-lectures with in-class assignments to teach the fundamentals of segmentation, channels, branding, and the “development” of a new product using the Business Model Canvas template.

 

Design Thinking: Through an actual project assignment, teams will get their hands dirty learning and using the human-centric creative problem-solving attitude of user-interviews, quick prototypes, demos and presentations.

 

Business Simulation: Offers students the chance to experience the excitement of running a simulated marketing department as they compete for customers and profits!

 

Local Business Tours: Interactive field trips which span business maturity levels from student incubator, to startup, to small business, to large corporation.

 

Business Clubs: Our program has a variety of required and optional after-hours homework projects and business club activities to keep you engaged and  encourage you to and test what you are learning, including YORI™ Club (Your Own Real Idea): where students, guided by course teachings, a workbook and a mentor, investigate and probe their own ideas for businesses and products.

 

Additional Information

Online Only

11th & 12th Graders

July 12-30, 2021 9:00am-12:00 pm

Students can develop their independence, eye for invention, and advanced research and problem-solving skills in the Hajim Engineering program. This hands-on engineering series of courses allows students to investigate a topic area each week including biomedical, data science, and electrical and computer engineering, using the vast resources of the Hajim School of Engineering and Applied Sciences.

 

Course Outline

 

Electrical and Computer Engineering

Electrical and computer engineering is the bedrock of the digital age from communications and networks of robotics, media and consumer electronics. Each day will feature a mixture of lectures, labs, and activities designed to familiarize students with the fundamentals of circuits and systems, signals, electromagnetics, and more. Students will explore majors, career opportunities, and different areas of research.

 

Biomedical Engineering

In the Biomedical Engineering experience of the Hajim Engineering program, participants will explore aspects of biomedical instrumentation and measurements, design, and the use of microcontrollers in biomedical devices.  The week will end with the construction and testing of an ultrasound aid for people with visual impairments.

 

Data Science

In this week-long module, students will have a hands-on opportunity to experience the growing field of data science. After a brief introduction and appreciation on why data science is the most sought-after profession in the 21st century, the students will immerse in analyzing and visualizing a large data set to discover insights using state-of-the-art data science tools. By means of a series of interactive examples in various domain/subject areas, they will gain experience in data science techniques such as data preparation and exploration, data visualization, and an introduction to predictive modeling. The hands-on working sessions will be complemented by tours of university research laboratories engaged in the exciting area of data science.

 

Additional Information

  • Outline and structure are subject to change at the discretion of the professors.
  • Enrollment is limited to 20 students; selection for this program is competitive.
  • Instructors: Veena Ganeshan, Ajay Anand, and Siladitya Khan

 

 

Online Only

9th- 12th Graders

July 12-30, 2021 9:00am- 12:00 pm

Content Creation and World Building (2 weeks)

Learn how XR (the umbrella term for Augmented and Virtual Reality) experiences are created! Students will study the history of immersive technologies and gain technical skills by exploring both the basics of 3D graphics for asset creation and how to develop XR environments with Unity, a popular game engine. We will also discuss the applications and impact of XR across humanities, social science, and STEM fields. All learning levels welcome. For this course, students will need access to a PC or Mac that can run Unity Game Engine and an iOS or Android device that is compatible with Google Cardboard. A Google Cardboard will be sent to students when they register.

 

Deploying Projects in XR Environments (1 week)

So you’ve created an XR experience? Now what? How do you share it with others? Students will learn the basics of deploying XR projects, including how to build for mobile and VR platforms, design basic interfaces, and incorporate XR interaction. We will also discuss the ethical and technical challenges of developing XR applications and consider topics such as user experience concerns, accessibility best practices, and inclusive development. All learning levels welcome. For this course, students will need access to a PC or Mac that can run Unity Game Engine and an iOS or Android device that is compatible with Google Cardboard. A Google Cardboard will be sent to students when they register.

 

Instructors: Emily Sherwood and Digital Scholarship staff.

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